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Arma 3 scripts
Arma 3 scripts








arma 3 scripts

Upon a successful bury, the body and all immediate surrounding objects/weapons will be removed/despawned. A random timer between 30 and 60 seconds will commence in which is how long it will take to bury said body. To bury a dead body (eg, an enemy you just killed), you will need to have $5000 carried money to begin the process. I have seen other similar script(s), but thought I would write my own which functioned the way I would like (and hopefully others would like). The radius limit to where the cleaning extends to is also configurable.īuryDeadBody script, is a script to bury dead bodies at a cost (default $5000). This script will clean ALL objects listed in the configuration after a per-item duration (default 2 minutes) in order to keep the floors and immediate surrounding clean of discarded player items/weapons. This script is preferred over the globalChatMessages due to not needing to repack the mission.pbo each time the messages are changed.ĬleanStores script, will locate all the available stores on the map of A3Wasteland, and attach a cleaning loop. Upon server restarts, the script re-reads the server-side file for the current messages to display. The messages are written within a server-side script which is able to be changed on-the-fly. TitleTextMessages script, will rotate and display title text messages to all connected clients. This is able to be changed to whatever the server owner/admin would like to have displayed to all clients. The messages are written within the script itself. GlobalChatMessages script, will rotate and display chat messages to each player. Needless to say, compared to all the other jump scripts available (and the glitchy one in the default A3Wasteland mission), it is a LOT better.

arma 3 scripts

It took me a while to correct the jumping routine to as best I could manage within the script and animation bounds of Arma 3. I wanted to see if it was possible to write a jump routine where as the screen did not visually glitch. PlayerJump script, which is a script I wrote and tested quite a while ago, but only recently released.

arma 3 scripts

Jerry cans are still able to be filled for free though. You must have the carried money in order to refuel, and whether a total refuel or partial, you are charged for it. PurchaseFuel script, which disables free fuel at all fuel pump across any given map and attaches a cost for vehicles (land or air, including uav). Since my last blog post about my random crate and soldier load out's, I have coded/scripted/released to github. which is the game-mode/mission I tend to favor when it comes to playing Arma 3. In recent weeks, I have written a few new and different scripts for use within A3Wasteland mission. Something I never really thought I'd be able to do, but I have learned much more than I originally anticipated. Over the last year I have learned a lot about Arma 3 coding/scripting and am now able to write code/scripts from scratch.










Arma 3 scripts